论坛风格切换切换到宽版
  • 3489阅读
  • 0回复

开发者的信28 [复制链接]

上一主题 下一主题
ts
 

发帖
20288
白金币
27318
威望
4485
人气
85
昵称
我玩过
D2,石器,EQ,EQ2,EVE,激战,指环王
正在玩
FF14
爱好
只看楼主 倒序阅读 楼主  发表于: 2012-05-29
摘要:
  • 一张墙纸
  • 2.0将在E3过后才正式展开宣传
  • 第三次玩家调查结果公布



Letter from the Producer, XXVIII (05/28/2012)







Hey there, FFXIVers, and welcome to the
twenty-eighth Letter from the Producer!
How is everyone enjoying patch 1.22?
Recently, we’ve talked about the two campaigns we have running, and I’d like to
say a big thank you to the many people who participated in the Welcome Back
Campaign. I’m also thrilled to see so many players meeting the requirements for
our Legacy Campaign! Speaking of the Legacy Campaign, it seemed a shame that the
awesome Legacy Chocobo art drawn by the talented Akihiko Yoshida was so small,
so I took the liberty of making up some wallpaper sizes for everyone to
download:
For myself, I’m shifting into super
producer mode for the release of version 2.0.
I’m in Japan right now, but
will soon be winging my way to LA for E3.

As mentioned in my previous
missive, the focus of this letter will be the third edition of the Players’
Poll, but before we get into that I have a few things I’d like to
report.

Well, the public release of version 2.0 is set to kickoff with
this year’s E3 in Los Angeles. We also plan to unveil a brand new promotion site
for version 2.0 soon after E3 ends.

This new site will feature world
lore, character, system, and content updates as soon as the information is
available. This means that our existing players will have the chance to follow
these updates and see how the current world of FFXIV will transform as we move
into version 2.0.

There have been some changes to the roadmap for version
2.0. We had planned to release a new trailer for version 2.0 at E3 this year,
but instead we’ve decided to keep it under wraps for now.
(The current
version of the roadmap has been updated to reflect this.)

The devs,
Visual Works, Sound, PR—everyone did their part and the trailer itself was
completed and ready for release at E3. But during our most recent global PR
planning meeting, we came to the conclusion that the most effective way to
introduce version 2.0 to the world would be with a flood of new material rather
than just a trickle.

In order to make version 2.0 a success, we need to
appeal to not only our current players (naturally!), but also as many new
players as possible, including PS3 owners. I really am sorry for the changes to
the roadmap, but I really hope you understand that they were made with appealing
to as many of you as possible in mind. We want to place the highest priority on
keeping the 2.0 development schedule on track and on time, and prepare a
large-scale promotional campaign filled with mind-blowing stuff!

Now,
without further ado, let’s take a look at the results of the third FINAL FANTASY
XIV Players’ Poll!
Thanks to everyone who took the time to participate in
this most recent installment.

First off, we have the General Gameplay
section.

Q1. Which disciplines do you employ most
frequently?



JPNAGBFRDE
Discipline of War/Magic classes only24.1%39.4%37.0%33.4%24.9%
Discipline of the Land classes only0.7%0.3%0.4%0.0%0.7%
Discipline of the Hand classes only1.3%0.7%0.4%0.3%0.0%
Discipline of War/Magic & Discipline of the Land classes6.2%6.8%7.7%6.5%7.1%
Discipline of War/Magic & Discipline of the Hand classes33.0%18.5%21.5%26.1%23.1%
Discipline of the Land & Discipline of the Hand classes4.4%1.5%1.5%1.1%1.1%
I play all the classes!30.3%32.8%31.5%32.6%43.1%

For all regions,
the most popular answer was “all the classes”, followed by “Disciplines of
War/Magic only”.
Unlike other MMOs, FFIV’s Armoury System allows players to
experience multiple classes and jobs with a single character—a feature which
certainly contributes to this result. Another factor would be the initial
inconvenience of the market system, encouraging players to make use of the
various disciplines to provide for themselves.
While battle will continue to
be a huge focus going into version 2.0, they’ll be plenty of system and content
updates for our avid crafters and gatherers as well.

Q2. How often do
you play FINAL FANTASY XIV?



JPNAGBFRDE
About 1–2 hours per day.12.2%8.9%9.5%11.4%11.9%
About 2–4 hours per day.37.7%27.0%26.4%31.1%30.8%
Over 4 hours per day.22.7%34.6%37.1%30.3%29.9%
About once every 2–3 days.10.8%10.8%10.8%9.3%13.7%
About once every 3–5 days.4.1%3.1%3.5%4.2%3.9%
About once per week.4.7%3.4%3.2%3.9%2.3%
Only right after new patches are released.7.8%12.2%9.5%9.8%7.5%

I was absolutely
ecstatic to see that over 60% of players enjoyed logging in every day for 2 or
more hours. Add in the people that play for 1-2 hours, and that’s 70% of our
players who log in every single day.
The next most common answer was “once
every 2-3 days” and, combined with the previous percentages, that brings us to
around 80% of players who responded.
But don’t think I’m ignoring the 10% of
you who only play right after a patch goes live.
The enjoyment of our players
is extremely important to us, and once 2.0 begins, we’ll be merging the current
version and version 2.0 dev teams into one consolidated powerhouse that will
continue bringing you as much new content as we can in the shortest span of time
possible!

Q3/Q4. Do you think the pace of leveling up Disciplines of
War and Magic classes is appropriate? (When not power leveling, mind
you.)



JPNAGBFRDE
I think it’s just about right.52.4%54.7%54.4%61.1%50.4%
I think it’s too fast.25.8%16.5%18.1%17.3%25.8%
I think it’s too slow.10.3%16.2%15.8%15.0%12.9%
I think something other than the above three options.11.5%12.6%11.7%6.6%10.9%

50% of you
thought the pace of leveling was just about right, while 20% felt it was too
fast. And then there was the 10% who had more to say on the matter.
For most
MMOs, you might expect around 60-70% of players to respond with “too slow”, but
as the current leveling speed for FFXIV is intentionally set at a higher pace,
I’m fairly satisfied with these results.

Question 4 was for those of you
who wished to further express your opinion. (And yes, I did read all of them
even if we can’t print them all here!)
The most common response was that the
lower levels were too slow, while the higher levels went by too fast. We have no
plans to adjust the leveling speed for the current game, but we’ll certainly
take these comments into consideration when tweaking the pace for version
2.0.

Q5. What do you like most about the current version of FINAL
FANTASY XIV? (Multiple answers allowed)



JPNAGBFRDE
The quality of characters22.9%13.0%13.8%15.2%18.1%
The world, lore, etc12.3%11.5%11.6%16.8%8.6%
The story5.4%10.2%10.8%11.4%13.0%
Battle System5.1%9.3%9.2%9.4%8.7%
Synthesis3.8%4.7%5.1%5.8%5.6%
Gathering2.1%4.0%4.0%4.0%3.4%
Battle7.3%9.8%9.0%3.4%10.5%
Grand Companies2.3%7.4%7.6%6.2%7.6%
Linkshell communities7.2%6.8%6.2%6.7%5.8%
The promise of version 2.028.5%19.0%19.4%19.9%16.7%
Other stuff3.1%4.3%3.3%1.2%2.0%

It sure is a mixed
bag of emotions looking over these results
I
am, however, glad to see you guys are looking forward to version
2.0!
Character quality, world lore, story, and battle system make up for
around 50% of responses. While this is an MMORPG we’re making, we’ll be taking
the idea of “more FF-y” as our main theme as we move forward in development.
There’s lots of great stuff on the horizon!

Q6. What would you like to
see added to the game? (Up to 2 answers allowed)



JPNAGBFRDE
Battle content (primal fights, instanced raids, etc.)23.8%29.3%29.4%28.8%20.0%
Disciple of the Hand content (including improvements to the current synthesis system)16.0%9.0%9.3%9.0%10.2%
Disciple of the Land content (including improvements to the current gathering system)10.8%5.8%5.8%4.2%6.3%
Improvements to the user interface18.0%20.5%18.0%18.4%15.6%
Additions to the main scenario21.0%25.4%27.6%28.1%32.1%
Additional quests10.4%10.0%9.9%11.5%15.8%

We’ve been
holding off on main scenario additions until version 2.0, so this was the number
one request, followed closely by battle content at number two. Next on the list,
we have improvements to the user interface.
There’s still a lot of work being
done on the current version, so don’t despair—bug fixes and new content are on
the way.
As for the UI, we’ll be doing a complete overhaul for version 2.0
and I’ll do my best to get the details out to you as soon as I can!

The
current scenario is heavily focused on the Grand Companies and their response to
the Seventh Umbral Era, but as we move into version 2.0 and explore the world
after the new era hits, you’ll see a whole new story arc unfold.
But for now,
I’d suggest completing as much of the current content as you can, because the
Seven Umbral Era-related Grand Company quests we have now won’t be available for
much longer!
Oh, and there will of course be a whole slew of changes and
improvements to the synthesis and gathering systems.

Aaand would you look
at me just rambling on here.
I should probably show some mercy to the very
busy translators and bring this letter to a close! My next letter is already
written up, and will be released sometime early next week.

Moving on,
Patch 1.22b is scheduled for release early June.
It may seem like a minor
patch (what, with the “b” and all), but you can expect some serious volume!
There’s a “c” planned as the final part of the 1.22 series, and we’re also
working on content for Patch 1.23.
I’ll have info on these patches, as well
as more 2.0 goodness coming in future letters!

Tune in next time for more
on the third Players’ Poll results.
See you soon!

快速回复
限300 字节
 
上一个 下一个