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只看楼主 倒序阅读 楼主  发表于: 2007-02-28
不知道有发过哇?转来大家看看

About/History

Destined to rule the world and enslave all others beneath them, the dark elves must hurdle one last obstacle, themselves. As a people, the dark elves are driven by one desire, the accumulation of power that is rightly theirs by blood, the blood of dragons.

One of the oldest races on Telon, the dark elves fled from their volcanic home of Stiirhad with their queen to establish a new empire at Pankor Zhi. They are now regrouping and preparing to destroy the mad king of Stiirhad and retake the true throne of the dark elves. First they must deal with the waifish elven rebels of Aeokor Zhi.

Distrusted by all the races on Qalia, the dark elves have few others to turn to for they refuse to ally with those beneath them. Only the varanthari horse people, masters of the northern plains, are afforded an inkling of respect. For now.

Available Classes: Bard - Blood Mage - Cleric - Disciple - Dread Knight - Monk - Necromancer - Psionicist - Rogue - Sorcerer

Starting City: Hathor Zhi
命中注定要统治世界和奴役其他低等种族的黑暗精灵必需要解决好最后的一个阻碍就是他们自己 。作为一个种族,黑暗精灵被同一个欲望所驱使,他们积聚的力量正来自于他们的血统,那是龙的血统。(遥远的东方有一条龙~它的名字就叫DE,遥远的东方有一群人,他们全都是龙的传人~~)

作为Telon上最古老的种族之一,黑暗精灵从他们火山环绕的家园Stiirhad(明显素神火潭么!不过当年素Gnome从神火被小鬼赶走的呀,现在变DE被元素赶走~~)逃离并在Pankor Zhi建立了一个新的帝国。他们现在再次组织起来准备消灭在Sriirhad的疯王并夺回黑暗精灵的正统。在此之前,先要解决的就是丧家之犬般的Aeokor Zhi叛军。

黑暗精灵不被Qalaia上的所有其他种族所信任,因为拒绝和低等种族结盟,也乎没有什么可以求助的盟友。只有对Varathari的马上民族,北方草原的主宰者,还有略微的敬意。




Dark Elf - Racial Attributes (Level 10+)


10 attribute customization points per level.
+2 Intelligence, +1 Dexterity, and +1 Wisdom per level.
Allowed 4 points per attibute each level.
Dark Elf - Racial Abilities


Call of Haelufir - As a Dark Elf, chosen race of Haelifur, god of dragons, you are able to call forth a spawn of Haelifur to aid you in combat for a short time. As you increase in power, so will the creature, gaining access to new and more powerful abilities.
Dark Elf - Additional Bonuses


Elven Wisdom: 2% reduction in mana cost.
[Crafting] +10 Finesse.
[Harvesting] +5 Skinning

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只看该作者 沙发  发表于: 2007-02-28
Vulmane - The Basics
About/History

The ferocious and wolf-like vulmane roamed in packs for thousands of years, constantly warring among themselves and engaging in skirmishes with the elves. It is only recently that the undead menace and the threat of being wiped out has forced them to create a more permanent settlement and to change their warlike ways.

They live in the primitive and tribal village of Dahknarg, where they are lead by a clan chief. At the moment, they are entered in a tentative alliance with the other races of Thestra though at times tensions, especially with the elves, still run high. However, despite their beastly appearance and tribal ways the vulmane are a noble race. Honor, respect, strength and loyalty are valued in vulmane society. They are master woodsmen, fearsome warriors and once you have earned their trust and respect – valuable allies.

Available Classes: Dread Knight - Druid - Necromancer - Ranger - Rogue - Shaman - Warrior

Starting City: Dahknarg

凶残的长的想狼一样的小狼狼Vulmane成群结队的晃荡了几千年,经常自相残杀或者和精灵磕架。也就是最近因为亡灵的侵袭和灭绝的威胁才迫使狼狼门建立了永久居住点,改变了喜欢乱咬人的生活习惯。

居住在原始部落般的小村庄Dahknarg,狼狼被一个部落酋长所领导。现在,狼狼和Thestra上的其他一些种族一起加入了一个暂时的联盟,不过时不时的还是会关系紧张,尤其是是和精灵。然而,除了他们野兽般的外貌和原始部落的生活习惯外,狼狼基本算是高尚的种族。(OK,除了他们优雅的外表和精致的生活习惯外,精灵基本算是粗野的种族。)荣誉,尊严,力量和忠诚是狼狼社会所推崇的价值观。他们是森林里的主宰,令人敬畏的战士和珍贵的盟友,只要你能赢得他们的信任和尊敬~~



Vulmane - Racial Attributes


10 attribute customization points each level.
+2 Wisdom, +1 Strength, and +1 Dexterity per level.
Allowed 4 points per attribute each level.
Vulmane - Racial Abilities


Spiritual Bond - Your race\'s affinity to the spirits of the land allows you to create powerful spirit bonds. When activated, you form a bond with the damage they deal to be returned to you as health.
Vulmane - Additional Bonuses


Animal Race: 5% bonus to run speed.
[Crafting] +10 Problem Solving.
[Harvesting] +5 Skinning.

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只看该作者 板凳  发表于: 2007-02-28
High Elf - The Basics
About/History

Noble, beautiful, haughty and arrogant, for thousands of years the majestic elves defined Thestran civilization. Though after the great breaking nearly a thousand years ago, they were hurt perhaps the most of all the races. With their cities destroyed and much of their population gone the elves of Thestra were crippled. The ensuring wars have made the rebuilding process slow and it is only now that the high elves are rediscovering the knowledge that had been so long ago lost.

A typical high elf is of a slender build, they are pale and slightly taller than humans. They prefer to keep to themselves but realize that alone, they cannot hope to defeat the invading armies of undead and thus have made an effort to ally themselves with the rest of the Thestran races, putting aside even their legendary hatred of the wolf-like vulmane.

They make their home in the forest city of Leth Nurae. Without walls, it would seem a susceptible target to attacks but few have had the courage to try.

高贵,美丽,目中无人和傲慢,几千年来,精灵庄严的守卫着Thestran的文明。虽然在千年前的大崩溃中,他们受到了或许是所有种族中最深重的伤害。随着他们的城市被摧毁和无数精灵的死亡,Thestra的精灵跛足不前。接踵而来的不断战争让重建的过程变得如此缓慢,以致直到最近他们才重新发现了他们很久前失去的知识。

一个标准的精灵通常身材苗条修长,但比人类更苍白个子也更高一点。他们喜欢独处,但是意识到如果独自对付入侵的大军,他们毫无希望获胜的现实后,他们努力和Thestra上的其他种族结盟,甚至抛开了他们和狼狼的世仇。

他们在森林之城Leth Nurae安家。这里虽然灭有城墙保护,看上去很是个容易攻占的目标,但却绝少有人有勇气去尝试。



Available Classes: Bard - Blood Mage - Cleric - Paladin - Psionicist - Ranger - Sorcerer

Starting City: Leth Nurae





High Elf - Racial Attributes


10 attribute customization points each level.
+3 Wisdom and +1 Intelligence per level.
Allowed 4 points per attribute each level.
High Elf - Racial Abilities


Arcane Balance - Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining energy of your group, adds an additional 25%, and then redistributes the energy evenly among all the groups.
High Elf - Additional Bonuses


Elven Wisdom: 2% reduction in mana cost.
[Crafting] +10 Reasoning
[Harvesting] +5 Reaping

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只看该作者 地板  发表于: 2007-02-28
Gnome - The Basics
About/History

With their sharp minds and upbeat attitude, very little fazes the gnomes of Mekalia. Their home city, under the sands of Qalia, is a marvel of engineering that rivals even the dwarves?home of Bordinar抯 Cleft.

Centuries ago, the gnomes under orders from their beloved Underking, sealed off a portion of their city and fled to higher grounds to escape the depraved deep dwarves. Though gnomes are marked by an almost fanatical faith in their Underking, the famous general Ulaben took his army and fled, seeking to find a way back into the Deep Dark to defeat the Deep Dwarves once and for all.

With their new proximity to the Upside, many gnomish expeditions have encountered the new and dangerous races of Qalia: the qaliathari, the mordebi, and the varanthari horsemen. Being new to Upside the gnomes are still distrustful of all the other races, making relations sometimes difficult. Dark elves, however, are no strangers to gnomes, and those on the Upside differ very little from their Deep Dark brethren.

有着敏锐的思维和乐观的态度,很少有什么能让Mekalia的侏儒们烦心。他们的家园,深埋在Qalia的沙漠之下,是一个工程奇迹,甚至可以和矮子的老家Bordinar Cleft相媲美。

几个世纪前,侏儒在他们爱戴的地王带领下,封闭了他们城市的一部分,迁移到了较高处来避开堕落的深层矮人。虽然侏儒以对地王的盲目崇拜而,著名,著名的将军Ulaben还是带着他的军队离开,试图找到一条路回到 黑暗深处 去一劳永逸的击败 深层矮人。

这次迁移使他们更接近地表,很多侏儒探险队都遭遇到了新的危险的Aalia种族;Qaliathari,Mordebi和Varanthari游牧民。作为地表的新丁,侏儒还不很信任其他种族,建立联系有时十分困难。对侏儒来说,黑暗精灵总算不是新面孔,而且那些在地表的,和tamn他们在黑暗深处的兄弟毫无区别。




Available Classes: Blood Mage - Cleric - Necromancer - Psionicist - Rogue - Sorcerer - Warrior

Starting City: Mekalia





Gnome - Racial Attributes


10 attribute customization points each level.
+3 Intelligence and +1 Constitution per level.
Allowed 4 points per attribute each level.
Gnome - Racial Abilities


Gnomish Distillers - Your people are gifted at the manipulation of crystals. Using the various grades of Chrysol Distillers you are able to create crystals of many varieties, each with its own powers.
Gnome - Additional Bonuses


Small Race: 2% bonus to evasion.
[Crafting] +10 Finesse.
[Harvesting] +5 Mining

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只看该作者 粪坑  发表于: 2007-02-28
Dwarf - The Basics
About/History

Master craftsmen and fierce warriors the Dwarves of Thestra live in the underground city of Bordinar’s Cleft, deep in the Widows Veil Mountains. They currently stand at the front line of the undead invasion, with the humans, Halflings and Vulmane already having been forced to move elsewhere and it is a task they readily accept.

Their home, much like themselves is sturdy and built to last. The sounds of Dwarves busily forging armor and weapons with a skill and discipline that is unrivaled on Thestra can constantly be heard echoing through the grand halls of their city.

While often viewed as grumpy and dour by other races the Dwarves actually have a very good sense of humor and once befriended, an unwavering sense of loyalty. They are much stronger than their size would imply and tend to lean towards more physical professions.

杰出的工匠和凶猛的战士,Thestra的矮子生活在地下之城Bordinar\'s Cleft,座落于寡妇之纱山脉的深处。他们目前坚守在亡入侵的最前线(wow啊~~),当人类,半身人和狼狼早就被迫迁移到他处时,矮子毫不畏惧的接受了档住亡灵大军的艰巨任务。(小狼真没骨气,就会逃~~)

他们的家园,就和他们自己一样,建造的十分结实耐用。在矮子城的大堂里,总是充满着矮子们用在Thestra大陆上无人能匹敌的技巧和纪律忙碌的铸造盔甲和武器的声响。

虽然经常被其他种族视为脾气暴躁和性格严厉,矮子其实很有幽默感,并且一旦交上朋友,就会毫不动摇的忠诚。他们要比他们的看上去的个子壮实的多,并且偏向体力专长发展。



Available Classes: Cleric - Paladin - Rogue - Sorcerer - Warrior

Starting City: Bordinar’s Cleft





Dwarf - Racial Attributes (Level 10+)


10 attribute customization points each level.
+3 Constitution and +1 Wisdom per level.
Allowed 4 points per attribute each level.
Dwarf - Racial Abilities


Earthen Embrace - Your races kinship with the earth and stone allows you to use its power for protection. When activated, your body becomes hard as stone, granting you a 25% rune to damage, removing all poisons and giving immunity to knock back, poison and stun.
Dwarf - Additional Bonuses


Small Race: 2% bonus to evasion.
[Crafting] +10 Finesse
[Harvesting] +5 Mining

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只看该作者 粪坑边缘  发表于: 2007-02-28
Lesser Giant - The Basics
About/History

Towering over all of the other races of Thestra stands the lesser giant. As the largest and strongest race on Thestra they are often viewed by others with a sense of awe and wonderment. They rarely leave their mountain home of Halgarad, which they share with the varanjar, and even less frequently wish to involve themselves in the affairs of other races.

However, the undead invasion has forced them to begin to change their culture of solitude in order to survive. Though they are safe for now in the northeastern most mountains of Thestra, they are much smarter than they are often given credit for and have the foresight to see that what appears to be the other races?problem now will eventually be their problem later.

Lesser Giants are hard workers, much preferring to labor with their hands than over a scroll or book and have a simple, uncomplicated view of life.

Available Classes: Dread Knight - Druid - Shaman - Warrior

Starting City: Halgarad

在Thestra所有其他种族的头顶上,巍峨耸立着半巨人。作为Thestra上最大最壮的种族,他们通常被别人以敬畏夹杂怀疑的眼光打量。他们极少离开他们在Halgarad的家园, 在那里他们和Varanjar和平共处,与他们离开家园的次数相比,更罕见的是他们愿意被牵涉到其他种族的事件中。

然而,亡灵入侵迫使他们改变了他们绝世独立的文化来求得生存。虽然现在他们在thestra最东北的山脉里很安全,但他们比人们通常对他们的评价的要聪明得多,有远见预见到唇亡齿寒的道理。

半巨人是勤劳的工人,更喜欢用双手工作干体力活而不是拿书或者卷轴,有质朴的人生观。


Lesser Giant - Racial Attributes


10 attribute customization points each level.
+3 Strength and +1 Constitution per level.
Allowed 4 points per attribute each level.
Lesser Giant - Racial Abilities


Fortitude of Torsheim - As a Lesser Giant you are able to call upon your great father, Torsheim, for aid in battle. When activated, you will gain a 50% bonus to your max hitpoints for 60 seconds.
Lesser Giant - Additional Bonuses


Large Race: 2% bonus to mitigation.
[Crafting] +10 Ingenuity.
[Harvesting] +5 Lumberjacking

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只看该作者 前排围观  发表于: 2007-02-28
Orc - The Basics
About/History

Brutal and destructive, the orcs of the Kojan Archipelago are terrors of the seas. These sea faring raiders, and their goblin cousins, would pose a major threat to the whole of Telon if not for the animosity between their clans keeping them in check. The orcs, and their goblin clansmen, hold a deep spiritual link with their ancestral spirits. Their warseers commune with these spirits to foretell portents of the future and earn favor with Ghalnn, god of slaughter and lord of battle.

The city of Martok is a fortified military stronghold where the Martok clan prepares for constant warfare against their enemy, the Gulgrethor clan. The orcs live simply and efficiently, devoting their free time to training for battle rather than partaking in arts and music like many of the other races.

Orcs are feared or hated by most races across Telon. Their devastating invasion of the continent of Thestra in the not too distant past has earned them powerful enemies. The orcs, however, couldn’t care less, for their great size, strength, and toughness makes them at home in battle.


野蛮并富有破坏性,Kojan群岛的兽人是海上的噩梦。这些海上劫掠者,和他们的哥布林近亲,假如不是因为自己的部落间相互憎恨而互相至肘的话,会是对整个Telon的主要威胁。兽人和他们的哥布林同宗。与他们的祖先灵魂有很深的灵魂联系。他们的战争预测人,可以和这些鬼魂交流来预测未来的异兆和为Ghalnn屠杀之神和战争之主服务。

他们的城市Martok是一个防御坚固的军事堡垒,在那里Martok部落为对他们的敌人 ,Gulgrethor部落,发动的不断战争做着准备。兽人的生活简单高效,全部的空闲事件用于战斗训练,而不象其他种族那样消磨在艺术和音乐中。

兽人被Telon上大多数种族所畏惧或仇恨。他们在不太遥远的过去对Thestra的灾难性入侵,让他们多了很多强大的敌人。然而,兽人对此毫不在乎,他们的巨大身材,力量和坚韧让他们在战斗中如鱼得水~
Available Classes: Disciple - Dread Knight - Monk - Ranger - Shaman - Warrior

Starting City: Martok





Orc - Racial Attributes


10 attribute customization points each level.
+2 Strength and +2 Constitution per level.
Allowed 4 points per attribute each level.
Orc - Racial Abilities


Fury of Ghalnn - As children of the Ghalnn the Blood Drinker, your people can call upon his strength and fury for aid in combat. When activated, your melee and spell damage will be increased by 10% for the next 5 attacks. Every attack will also heal you for 50% damage dealt.
Orc - Additional Bonuses


Large Race: 2% bonus to mitigation.
[Crafting] +10 Finesse.
[Harvesting] +5 Quarrying

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只看该作者 7 发表于: 2007-02-28
Wood Elf - The Basics
About/History

Wood Elven society demands perfection, and so this graceful, austere race delivers it. They were drawn to the woods of Kojan centuries ago and there they have developed a culture that is entirely their own. Young Wood Elves are driven to success and they advance through the ranks of Ca\'ial Brael抯 hierarchy by the merit of their deeds.

They protect their forest and all its flora and fauna fiercely, and carry with them a profound distrust of outsiders. Wood elves prefer not to become involved in external politics, and instead, focus on preserving their own space.

Recent events have forced the wood elves to accede to sending ranks of their adventurers out into the world. Enough threats have mounted that even this reclusive race can no longer ignore what is going on around them.

木精灵的社会要求完美,同样的,这优雅自制的种族也创造完美。许多世纪前,他们被带到Kojan的密林中并在这发展出了自己完全独有的文化。年轻的的木精灵被社会驱使着追求成功,沿着Ca\'Lai Brael的按照个人美德功绩排序的阶层往上爬。(标准东亚社会啊~~自由的野精灵,现在变阶级社会了~~~)

他们对他们的丛林和动植物群落极为保护,这种保护让他们对外来者有深切的不信任感。木精灵更注重保持自己的空间,不愿牵扯进外界政治。

但最近发生的事情迫使木精 灵同意派出成批的冒险者到外部世界。外面的威胁已经多到连这隐居的种族都无法再置身事外了。



Available Classes: Bard - Druid - Paladin - Ranger - Rogue - Shaman

Starting City: Ca\'ial Brael





Wood Elf - Racial Attributes


10 attribute customization points each level.
+2 Dexterity and +2 Vitality per level.
Allowed 4 points per attribute each level.
Wood Elf - Racial Abilities


Form of Nature - Enables you to become one with Jin and assume the form of a sacred Okami. While in this form, your run speed will be increased by 50% and you will be immune to all movement impairing effects.
Wood Elf - Additional Bonus


Elven Wisdom: 2% reduction in mana cost.
[Crafting] +10 Finesse.
[Harvesting] +5 Lumberjacking.

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只看该作者 8 发表于: 2007-02-28
明显的骗分行为。。。 em24

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只看该作者 9 发表于: 2007-02-28
捏死~ :hou19

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只看该作者 10 发表于: 2007-02-28
:hou66 :hou66 :hou66
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只看该作者 11 发表于: 2007-04-29
NO HUMAN? 好奇怪,竟然会没人类这个种族? 精灵也只设立了木精灵和黑暗精灵? 其他的日精灵(擅长魔法)和半精灵都没? 侏儒也不存在了?

此人很懒,连签名都没有留下

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只看该作者 12 发表于: 2007-06-04
都有的,只是没贴而已
ts

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只看该作者 13 发表于: 2007-06-04
no human应该翻做非人类...
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