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about Ogame 联合作战 [复制链接]

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只看楼主 倒序阅读 楼主  发表于: 2006-04-13
— 本帖被 懒君子 从 游戏大杂烩 移动到本区(2008-08-05) —
联合作战入门

从英文官坛的Guide里转的,翻译了一下,将就看吧。

Here is a little descritption of what you can do with the ACS and how. I apologize for the missing screenshots, but I will also poast a link once it gets uploaded on the tutorial homepage.
以下是对联合作战系统(ACS)里你能做些什么和该如何去做的一些介绍。图片嘛暂时还没有,等有人把它上传到入门页再说吧,我会加个链接过去。


ACS-combat-reports

ACS战斗报告

No matter if its a group-attack or group-defending: If a battle happens, everybody involved has to fight and gets a CR.
不管是联合攻击还是联合防御,只要发生战斗了,所有相关人等都会参战,都会收到一份战斗报告。

For defenders: The main-defender (the owner of the planet) is always on the left, and the other defenders follow by the time they arrived.
防御方:主防御者,也就是星球的主人,排在战斗报告的最左边,其他人按抵达的时间顺序排列。

For attackers its the same, on the left is the fleet who started the group-attack, and his partners follow.
攻击方也是一样,发起联合攻击的人排在最左边,同伴列于其后。

The ships during the whole battle belong to its owners and use his techs.
参战船只归属不变,使用自己的科技。

The combat-system works like in a normal CR, the fleet on the left shots first (and there the "smallest" unit which is also n the left) and then the others follow.
Battles still last only 6 rounds and the targets are chosen randomly. So the one having the most ships will probably have the most losses too.
战斗系统和普通的战斗报告没什么两样,排在左边的舰种先开火(同样的,最小的船排在同一人舰队的最左边),其他船只依次跟随。[Ris注:这里貌似不怎么清楚,Ogame里还有开火顺序的么?] 战斗同样只持续6轮,目标也同样是随机选择。所以船越多的损失可能也就越多。

A group-attack can still get max. 50% of the planets res, and those are then splitted up between the attackers. Who has the more cargo-capacity gets more.
联合攻击同样只能搬走目标星球的最多50%的资源。这些资源将在攻击者中间分摊,谁的舰队容量大谁拿得就多。

NOTE: Group attacks count for every attacker as one normal attack in the sense of the bashing-rule.
注意:在判断过度攻击时,联合攻击的每一方都视做进行了一次攻击。

The alliance-depot

同盟补给站

The alliance-depot allows you to support friendly fleets with deut, so they don´t have to bring it all by their own.The depot can launch a support-rocket that brings per depot-lvl 10.000 deut to the fleet in the orbit.
同盟补给站允许你给友军的舰队提供燃料,这样它们就不必完全依赖于自己携带过来的燃料了。同盟补给站可以向驻扎在星球轨道上的友军舰队发射补给火箭,一枚火箭能补给 10000*同盟补给站等级 的燃料。 [Ris注:这里说得不怎么清楚,补给火箭的发射次数和发射密度是几何呢。关于舰队在友军星球轨道上驻扎的详细规则见下。]

With this you can increase the holdingtime. Normaly the max. time how long a fleet can be hold is 32 hours. Everytime you launch a support-rocket, the holdingtime is extended by the time interval in which the fleet uses the deut.
依靠同盟补给站,你就能延长友军的驻扎时间。一般说来,友军舰队驻扎的最大时限也就差不多32小时, [Ris注:根据后面的规则,这是应该按照友军舰队携带的最大燃料数量估算出来的,不是一个硬限制。] 而每次你发射一枚补给火箭,驻扎时间就会依据驻扎舰队的用油量得到延长。

The bigger the depot, the bigger the fleet that can be hold.
因此,补给站越到,能维持住的驻扎舰队也就更大。


Group-attacking:
联合攻击:

When you send a fleet to an attack you have now the option to invite other ppl to attack with you in a group. You just type in his ingame-name and he gets your invitation. Its also allows you to invite yourself to combine fleets from different colonies.
当你让舰队发起一次攻击任务时,你可以邀请其他人和你组成联合攻击。你只需要输入被邀请人的名字,他就能收到邀请。你也可以邀请自己,从而达到从不同殖民星派出舰队进行联合攻击。

You don´t have to be in the same alliance to be invited.
邀请联合攻击并不需要参与者都在一个联盟里。

Invited players get an IGM (ingamemessage) and have in the fleetmenu the option to join a group-attack. They can choose between all the groups they´re invited to.
被邀请的玩家会收到一条信息,并且在舰队页里将有参与联合攻击的选项。被邀请人能在多个邀请中任意选择加入。

Max. 5 players can combine their fleets and every player can add as much fleets as he want, but the group can´t consst of more then 16 fleets in total.
最多5个玩家的舰队能参与一次联合攻击,每个玩家都能任意的派出自己的舰队。但整个舰队不能超过16种船。 [Ris注:不同玩家的同种舰队分开计算。简单的说,就是战斗报告中攻击方不能有多于16列数据。]

In addition: The group-speed may not be lowered more than 30% by new ships. If new fleets are slower, the option for a group-attack is not available!
另外,群体总速度不能比原来的舰队速度慢超过30%,以到达时间计算。如果新的群体速度要慢过这一限制,那么这只舰队不能参加联合攻击。

As example: A fleet would need 2 hours (120 minutes)to a planet. 10 minutes after the takeoff joins a fleet, which needs 130 minutes. That is possible, since the new fleet slows the group down, but only around 20 minutes (16%). Another fleet, which would need 160 minutes, could not join.
举个例子:一只舰队到达目标星球需要2小时时间。在这只舰队出发10分钟后,有新一只舰队要加入,而那只舰队需要130分钟到达目的地,在这种情况下,新舰队就被允许加入联合攻击,因为总到达时间因为新舰队的加入而推迟了20分钟,只有原时间的16%。倘若这只新舰队需要160分钟,那么它就不能加入了。

You pay only as much deut as you would pay for a normal attack.
联合攻击中舰队消耗的油料和普通攻击相同。

The group flyes with the speed of the slowest ship, and if a slower ship joins, the whole group is slowed down.
联合舰队将按照最慢的船的速度飞行。如果有更慢的船加入,那么联合舰队的速度也会更慢。总之是同时到达。

When a fleet leaves the group, it still flyes, even when the groupstarter leaves.
当有舰队离开集团时(比如说被召回了),哪怕是发起人的舰队离开了,联合舰队也依然继续飞行。

After the battle every surviving fleet flys back to where it comes from.
战斗结束后幸存的舰队各自飞回他们的出发地。


Group-defending:
联合防御:

That means that you deploy your fleet to the orbit of another players planet (you´ve to choose the "hold" order for that).
You can only deploy your fleet to members of your alliance or to ppl from your buddylist.
You can´t deploy the fleet to ppl who are in vacation-mode.
你可以把舰队派遣到别人星球的轨道上,这需要使用hold(驻扎)命令。你只能向联盟成员或者好友名单里的人的星球轨道派驻。舰队是不能驻扎到假期模式的星球的轨道上的。

To deploy your fleet to another persons planet you choose the "hold"-order and set the time how long the fleet should stay there. The longer it stays the more deut is needed. The deut is automatically loaded onto your fleet. Remember that you need a high enough cargo-capacity to transport the extradeut
使用hold命令派出驻扎舰队时,你需要选定让舰队在那里驻扎多久。驻扎的时间越长消耗的油料就越多。这些油料会和往返飞行所需的油料一起自动装船,并从可用载积里自动扣除。所以派驻舰队要记得可能有油箱不够大的问题哦。

holding-costs
驻扎油耗表 [Ris注:这就不翻译了,每船每小时油耗量,看数字总没问题吧。]

small cargo 5 deut per hour
large cargo 5 deut per hour
light fighter 2 deut per hour
heavy fighter 7 deut per hour
cruiser 30 deut per hour
BS 50 deut per hour
coloship 100 deut per hour
recycler 30 deut per hour
probe 1/10 deut per hour
bomber 100 deut per hour
solar satelit -
destroyer 100 deut per hour
RIP (deathstar) 1/10 deut per hour

NOTE: When you recall the fleet, all deut is gone.
注意:当你召回舰队时,油料是不会返还的。

Max. 5 player can hold their fleets on another persons planet.
同一星球的轨道上最多能有5个其他玩家来派驻的舰队。

If the planet gets attacked, only the planetowner sees the attacking fleet @ his overview.
当那个星球受到攻击时,只有星球的拥有者能在概况页看见攻击舰队的倒计时。

NOTE: If you attack a planet where one of your fleets is deployed on, you fight against your own ships.
注意:当你攻打有你自己舰队派驻的星球时,你会和自己的船打起来的。

(Thanks to Bibob who translated everything)
(感谢Bibob把上面这些翻译成英文。本中文翻译译者当然是Ris @ NTRPG。)
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只看该作者 沙发  发表于: 2006-04-13
em08 em08 warlord貌似只用冷兵器吧。。。。 哪里来的飞船
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只看该作者 板凳  发表于: 2006-04-13
他肯定贴错地方了,不然怎么叫瞎子
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只看该作者 地板  发表于: 2006-04-13
em08 下肢...
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只看该作者 粪坑  发表于: 2006-04-13
我倒……

我转过来想告诉你们OGAME的开发程度而已……

毕竟OGAME是WAR的爸爸……
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只看该作者 粪坑边缘  发表于: 2006-04-13
完全看不懂
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只看该作者 前排围观  发表于: 2006-04-13
[quote]完全看不懂[/quote]

那你可以去玩玩……

www.ogame.com.cn
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