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巨人之间的较量------EQ2和WOW [复制链接]

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只看楼主 倒序阅读 楼主  发表于: 2004-08-07
EverQuest II versus World of Warcraft:
Clash of the Titans

Written by Mark \"Deathstryker\" Norris

Part I. Introduction

My name is Mark \"Deathstryker\" Norris, and I\'m an Associate Editor for IGN Vault Network. I\'ve been playing Massively Multiplayer Online Role Playing Games (MMORPGs) since the beta release of Microsoft\'s Asheron\'s Call game in June of 1999 (Asheron\'s Call is now owned by its developer, Turbine). This doesn\'t set me apart from a number of gamers that began playing MMORPGs a long time ago (those who began with Ultima Online have been playing since 1998, those playing text based MUDs have been playing even longer), but it does give you an idea of how long I\'ve been around. I have beta tested or played every mainstream MMORPG that has been released from 1999 to today, and feel this gives me a certain qualification that only that level of experience (both depth in each game, and breadth across the genre) can provide.
Additionally, I am affiliated with IGN\'s Vault Network. The Vault Network is the largest compilation of MMORPG fansites on the internet, and is run by the corporate entity known as IGN Entertainment. The Vault Network board system is the most frequently used board system on the entire internet, and from this board system a large number of varying opinions has been introduced to me in regards to MMORPG designs, what gamers\' want, and what games are built with inherent flaws. Being an Associate Editor for the IGN Vault Network has allowed me access to the developers of most of the major development teams (SOE, Turbine, NCSoft\'s myriad teams, etc.), and this allows me to get an additional perspective on MMORPG design, and gives me an idea of what works in an MMORPG, what fans want but simply can not have with today\'s technology, and what flat out does not work.
Why do I spend two paragraph\'s detailing myself, when this article is about EverQuest II (EQ2) and World of Warcraft (WoW)? Because I believe a preview of a game, and a comparison of two different games is only good as the person writing the comparison or preview. While any Tom, Dick, or Suzy can find a message board and type out five simple words, \"EQ2 is better than WoW\", those words mean little if the words aren\'t substantiated by examples. That is what this article is about. It is about detailing and comparing two games, two games that will be behemoths in the MMORPG genre, and that will for the first time in the short lifespan of the genre release very close to each other. It is the proximity of their release dates which causes many gamers to sit down and ask the question, \"If I am to buy and subscribe to only one of these games, which should it be?\" This article will attempt to answer that question for you.

Part II. The Games, Developers, and Publishers
World of Warcraft is a game that is being developed by Blizzard Entertainment. Blizzard is owned by Vivendi Universal (note that Blizzard is not an independent studio like most people believe), and has been creating quality games for quite some time. Some of the more notable games that have been created by Blizzard include the Warcraft Real Time Strategy (RTS) series of games, Starcraft (another RTS title), and the Diablo series of games which are Role Playing in nature, but not set in a persistent world (which is what MMORPGs are set in). One of Blizzard\'s greatest strengths is its Quality Assurance program. This program is much better than many other software developer company\'s QA programs, and most Blizzard titles ship relatively bug free. The QA program Blizzard uses does have a small draw back. The game is often delayed for a lengthy period of time in order to ensure the produce ships as bug free as possible.
World of Warcraft is Blizzard\'s first foray into the MMORPG genre. The game began development roughly three years ago, and is on track to release sometime in the fall of this year. The release will be a world wide release, and a large number of WoW\'s subscribers are believed to be coming from the Asian market (specifically the Korean market). World of Warcraft is based on the Warcraft RTS series created by Blizzard, and the game\'s timeline picks up roughly five years after the conclusion of Warcraft 3\'s expansion, The Frozen Throne.
EverQuest II is a title that is being developed and published by Sony Online Entertainment. Sony Online Entertainment (SOE) has created a number of notable games over the last few years, with the most notable games being EverQuest (which was acquired when SOE purchased the Verant development studio), and Star Wars Galaxies (which was developed by SOE and published by LucasArts). It is also important to note that SOE is now working on their eighth expansion to the original EverQuest game.
Obviously, SOE has quite a bit of experience in producing MMORPGs. Currently, it is believed that EverQuest still holds the largest number of active subscriptions in the North American market, and Star Wars Galaxies follows in second place. EverQuest II is set to release in late fall, early winter of 2004, which places it in the same release timeframe that World of Warcraft is slated for. EQ2\'s story picks up 500 years after the original EverQuest title; the world of Norrath is vastly different than what original EverQuest players will be accustomed to.

Part III. Warning and Notes
Both of these games are currently in \"beta\". While beta indicates that a game is not yet finished, the development teams for both WoW and EQ2 have chosen to start beta later in the life of the game than is customary. When players enter the beta world for these games, there is still a great interest in the actual test, but more and more emphasis is being placed on \"marketing\" the games in the beta phase. Both of the games are extremely polished for being in a beta phase, and this may lead to shorter beta development cycles. That said, things can and will change in beta, and those changes can very well affect the findings in this column.
I\'d also like to add that the findings in this article are mine, and mine alone. I\'ve spent roughly 20 hours playing each title, which is enough for a comparison of the early parts of each game, and a comparison on game design. This comparison will not address \"end game concerns\", or high level content comparisons. Certainly those are two very important considerations that need to be accounted for when making a purchase decision between the two games, but both titles have chosen to \"lock\" the high level content away from beta players. This has been done so that beta players will not be able to explore and do everything before the game releases, and it allows for developers to keep some surprises from the prying eyes of fansites who detail every quest and place every item in a database, and gives gamers who enjoy \"the race to be the first\" something to look forward to.
If you read the previous two paragraphs and believe this comparison will be incomplete, I welcome you to stop reading it at this point. I will update this comparison after the games release, but it will not help for me to hold this comparison from gamers who are on the fence about which title to buy when the games do release. This comparison is meant as a guide, or a tool if you will, it will not be all encompassing for some period of time still.

Part IV. Game Comparison- Basic Character/Class Design
This part is going to be broken down into a large number of areas that are essential to the success of an MMORPG. The order in which the sections appear are at random and each one can be construed to be as important as any other.

IV A. Character Choices- Race/Species
World of Warcraft will include eight races/species that a player can choose from. The choices are broken up into two separate \"sides\", one side being the side called \"Alliance\" and the other side called \"Horde\". The Alliance side is comprised of the Humans, Gnomes, Dwarves, and Night Elves. The Horde is represented by the Undead, Tauren, Orcs, and Trolls. Each race has its own starting area, and each of the races has a distinct look and size. Additionally, each race has certain innate characteristics. For example, Humans receive additional skill points, dwarves receive an additional capacity for finding treasure and are resistant to cold magic, and the Tauren have increased run speed on \"plains\" type areas. Additionally, each race has different starting stats which. The Tauren have increased strength but lower intellect, the Undead are the exact opposite. Lastly, certain classes can be played only be certain races. One of these classes is the Paladin, which can be played only by Dwarves and Humans.
EverQuest II doubles World of Warcraft\'s racial offerings. 16 playable races are present in EverQuest II, and they are similarly divided into two different sides. The evil races will begin in the militaristic dictatorial city of Freeport, the good races will begin in the peace loving city of Qeynos. The races offered in EverQuest II include Barbarians, Dark Elves, Dwarves, Erudites, Frogloks, Gnomes, Halflings, Half Elves, High Elves, Humans, Iksar, Kerran, Ogre, Ratonga, Trolls, and Wood Elves. As with World of Warcraft, each race has a very distinct look and size. The races in EverQuest II each have different resist percentages to various damage types, and some races have an \"enhanced vision\" which can be triggered with a key on the keyboard. These vision types include sonicvision, infravision, and a few other types. Each race has unique starting attribute stats, making them prone to a certain class type. An Ogre has the highest starting strength of all races, but the lowest intelligence. This would make this race excel at fighting but be weak at magic. However, in EverQuest II, all races can be all classes, so should you wish to play an Ogre mage, you can do so.
When comparing the two games in this area, EverQuest II simply has more racial choices. The added bonus of being able to choose any race and still play any class you wish is an ability of EverQuest II to introduce choice to their game. Choice is extremely important for gamers, and the more choices the gamer has, the better that game becomes. And additional factor that weighs in EQ2\'s favor include the unique vision abilities. EverQuest II wins the racial battle.

IVB. Character Choices- Customization
World of Warcraft includes five customization sliders for each race (except Gnome females, they only have four). These sliders are called Skin Color, Face, Hair Style, Hair Color, and Facial Hair. The skin color slider has approximately 14 different color hues per character, except for Tauren and Undead, which have slightly fewer (there are only so many shades of dead). The face slider changes the face completely, and each race has approximately 15 or so choices. The hair style slider is next, and each race has about 20 different hair styles. Important to note here is that the hair style slider for the Tauren actually adjusts the horns for the Tauren. Hair color simply changes the hair color, and each race has between 11 and 13 color choices. The final slider is facial hair. For women, this changes the piercing options. Options include; one ear may be pierced, both ears, and no ears. Nose rings may also be available. For men, this option allows for beards, mustaches, goatees, and no facial hair. There are also some neat options here for certain classes, as the undead have a wide variety of grotesque features (such as having no lower jaw), the Night Elves can change their face paint, and the trolls can adjust their fangs.
EverQuest II quite possibly has the largest amount of character customization available in any game, anywhere (some City of Heroes players may disagree). I won\'t detail every single customization option available for the sake of brevity. There are five main \"areas\" and each area has between three and five separate slider options. Here are the areas, and a few of the sliders in each area. The first major customization focus area is eyes. Under this area are three sliders: eyes- slider bar for eye location on head, eye brow- slider bar for eyebrow tilt and location and eye color- palette style color options, all colors are available. Next is the head area option. The first option under the head area is ears. There is an ear size slider bar, and an ear location slider bar. The next option under head is cheeks. The sliders available with under cheeks include a full/thin slider, and a high/low slider bar. The third option in the head category is the chin. The options under chin are a narrow/wide slider bar, a short/long slider bar, and a thick/thin slider bar. The fourth option under head is lips. Lips options are a down/up slider bar, a full/thin slider bar, and a narrow/wide slider bar. The final option under head is the nose. The areas you can adjust under nose include a nose tilt slider bar, a skinny/wide slider bar, and a short/long slider bar. The next major area of customization is skin color; again, a color palette is provided for each race that includes almost all colors. There is also a slider bar under skin color that is an age slider. The age slider is an option similar to SWG where the slider makes a huge difference in appearance. As if these features weren\'t enough, there are more! The next major customization is hair. Under hair is a drop down menu called accessories. This basically means hair style/racial specials. Some of the neater options include the options for trolls that have nails jutting through their eyelids, and the half elves, which have a number of peculiar piercings. There is also a fourth customization area called body, where you can adjust your beginning clothes and your size to a small degree. In addition to all of that, certain races have special customization features. The Barbarians have woads, the Dwarves have stratums, the Gnomes have eyes pieces, and the Iksar have reptile like frills that adorn their heads. Possibly the neatest customization belongs to the Kerra, where their fur patterns and fur color can be adjusted.
Obviously, SOE has spent no expense in ensuring that players are unique from one another. This incorporates a second major facet that MMORPG developers consider important, character uniqueness. It also allows players choice, which as previously mentioned is always a good thing. While Blizzard\'s character customization options are indeed adequate for their purpose, SOE simply outdoes them in this category.

IVC. Classes
World of Warcraft gives players nine original classes to choose from at character creation. These classes are druid, hunter, mage, paladin, priest, rogue, shaman, warlock, and warrior. There will also be something called \"hero classes\" which players can choose from in order to further specialize their characters. These classes, which are not in the current beta build due to the level cap in beta currently being level 39, include the archmage, beastmaster, berserker, blademaster, crypt lord, dark ranger, death knight, demon hunter, dread lord, druid of the claw, druid of the talon, far seer, keeper of the grove, lich, mountain king, necromancer, pit lord, priestess of the moon, rifleman, shadow hunter, spirit walker, tauren chieftain, warden, and witch doctor. This makes a total of 33 classes that players may ultimately attain in game. Craft skills are trained per character, and are not included as a separate subset. One other thing to note here is that the selected class will increase the character\'s attribute that governs it. For example, if you choose a warrior, your character will gain a plus two to strength.
Note: The hero classes listed here for WoW are not confirmed. It was mentioned by the Blizzard team that the hero classes would be taken from the classes in Warcraft III, and these are the classes that are in Warcraft III. These classes may or may not appear in the game at release.
EverQuest II takes a bit of a different approach. Your character starts as one of four very basic archetypes; mage, fighter, priest, or scout. From those basic classes, places will make a further class customization choice at levels 10 and 20. There are a total of 40 combat classes that can be chosen from. These options are brawlers (which include bruisers and monks), crusaders (which include paladins and shadowknights), warriors (which include berserkers and guardians), enchanters (which include coercers and illusionists), sorcerers (which include wizards and warlocks), summoners (which includes conjurors and necromancers), clerics (which include inquisitors and templars), druids (which include furies and wardens), shaman (which include defilers and mystics), bards (which include dirge and troubadours), predators (which include assassins and rangers), and rogues (which include brigand and swashbuckler). In addition to your battle class, every character will be able to specialize in one of the artisan classes. The artisan classes include builders (which house the crafters and smiths) and the scholars (which include the sages and alchemists).
Again, I give the nod here to EverQuest II. More combat class choices, and additional artisan choices give EQ2 a slight edge over WoW. Another key thing to consider here is that in EQ2 you make three combat class choices, and in WoW you only make two. This is important because it allows a further distinguishing of your character in EQ2 that is does in WoW. Choice and character uniqueness are again the key concepts I considered when rating the winner of this category.

V. User Interface
One of the most important aspects that developers take into account is the playability of the game. How steep is the learning curve? The main factor that affects the learning curve is the user interface. Both games do an admirable job on the user interface. World of Warcraft has a small map in the top right corner that maps out what you can see once you have actually explored the area. In addition to the map, there is an advanced chat tab option that allows you to decide which chat types to include in each chat window. There is an experience meter right underneath the chat windows, and immediately beneath the experience meter is a skill tab on the left, a plethora of click on options in the middle (options like main options, inventory, social, etc), and the players backpacks on the right. The UI is very intuitive and easy to use.
EverQuest II\'s UI is similar, but there is much less displayed on the screen at once. On the top area of the screen there is an experience meter, a group window, and a compass. On the bottom part of the screen is a small EQ2 symbol on the left which houses all the options available on the UI (main options, social options, chat options, etc.). The skills tab is on the bottom middle part of the screen, and there are additional skill options on the bottom right. One thing to note about EverQuest II\'s user interface is that the developers wholly expect gamers to alter it. SOE has no problems with players altering their user interface so long as the alterations don\'t include anything that creates a game imbalance.
The user interface category is a draw. Neither game wins. Both user interfaces are intuitive and easy to use. Additionally, I believe players for WoW will also find a way to alter the WoW user interface, and provide downloads of their user interfaces to the other WoW gamers.

VI. Tutorials
Each game has a tutorial system. World of Warcraft\'s tutorial begins once you have entered the game. You\'ll begin in a small area and move outside. There you will find a NPC with an exclamation point over his head. The NPC will give the character a delivery quest, and the character will learn to move and use the mouselook as he or she searches for the character he needs to speak to next. Upon finding the character (who has a question mark above his head), the quest will complete, and the character will issue the character a short kill X number of enemies quest. This is a combat orientation of sorts. Upon completion of this quest, a number of other NPCs will offer one of three types of quests; kill X number of mobs, kill X number of mobs and gather trophies, or a delivery type quest. All the quests are easy to complete. About level five is when you\'ll receive a quest which will take you out of the starter area and into a main city.
EverQuest II takes the tutorial a step further. The character begins on a boat bound for the Isle of Refuge. While the character is on the boat, the tutorial will take the player through learning how to move the character and the camera, how to open your inventory window, how to initiate combat, and how to buy and sell items. The key difference between EQ2\'s tutorial and WoW\'s tutorial is that EQ2\'s will tell the player precisely what keys need to be pressed, and exactly how to do certain things. After the character completes the short tutorial, the player will do the same exact kinds of quests WoW offers in its first five level quest selections. EQ2 does offer an additional mini-boss encounter at the end of the Isle of Refuge.
The tutorial edge goes to EverQuest II. While many experienced MMORPG players may see a tutorial as a burden, it is essential for those players that are new to the genre. A good first impression is extremely important in a game, and though both games give off great first impressions, the ease of use for the \"noobie\" in the EQ2 tutorial gives it the edge.

VII. Controls
Controls for both games are the same. WASD keys are used for movement; mouselook is used to look around. I personally feel this is the best setup for MMORPGs, and both games do an exceptional job with their controls. Neither game has an advantage in this area.

VIII. Environment
The environment in World of Warcraft is very aesthetic feelings. There are deep shades of purple, moss colored greens, and grand reds strewn about. The game definitely has an artistic touch. The environment in EverQuest II has more of a realistic grandiose feel to it. This is a difficult category to judge, as different gamers have different tastes in this matter. One thing that is really important to me in a MMORPG is that I feel immersed in the game. Though WoW is artistic, it doesn\'t immerse you in the game. For example, the beginning area for the undead in WoW is Deathknell. When you are in this area, the wind is howling madly, and you would expect to see trees being blown back and forth, and the grass swaying wildly. Unfortunately, everything is extremely still. It really detracted from the immersive nature that MMORPGs look to capture. On the other hand, EverQuest II provides those subtle immersive factors in its environment. When a player walks into a still pool of water, ripples radiate out from the player stepping into the water.
It is the subtle attention to detail that the SOE team is providing that puts EverQuest II over the top in this category. The gaming environment is what a player sees the most of, and is therefore an extremely important facet in the development of an MMORPG.

IX. Graphics
I wasn\'t going to touch this category as the issue of artistic graphics versus realism has been beaten to death. However, I believe it deserves some mention. World of Warcraft will release with the lowest system specifications that a MMORPG has released with in the last five releases. The reason behind this is simple, the lower your system specs, the easier it is to market the game to a greater audience. While this is a great idea for the short term, games like EverQuest II and Vanguard: Saga of Heroes have decided to go with a business model that allows their games to scale upward as the game matures. For example, EverQuest II is unplayable by home computers on its highest graphical settings. This is intentional, because the development team wants the game to continue to appear fresh as hardware advances.
While most gamers will take a \"side\" in debate between the artistic look of WoW versus the higher polygon count realistic graphics approach of EQ2, I think gamers are missing the larger picture. Gamers hate playing games that look dated. EverQuest is set for its second major graphics overhaul, and though the graphics will be very good, they still won\'t be even close to the graphics of today\'s MMORPGs. EverQuest II wins this category because the development team at SOE has the foresight to realize that gamers who play a graphical MMORPG want to enjoy the graphics, and when the graphics are still among the best on the market a year after release, two years after release, it leads to player retention.

X. Combat
Combat plays a vital role in MMORPGs. World of Warcraft does a decent job with combat, but there is nothing new that is brought to the table with their combat mechanics. Players still pull one or two creatures, beat on them, rest up a bit, and unleash their fury upon the next set of creatures. While the combat looks good, it doesn\'t create a sense of drama, nor does it require any skill beyond simply clicking on the combat moves you want to use.
EverQuest II has a very similar combat style, but it introduces a feature that creates a reason to stay at your computer instead of clicking attack and walking away. SOE has created the \"combat wheel\". The combat wheel is a circular icon that appears in the bottom right of the screen as you combat a mob. Inside the wheel is a number of icons that relate directly to the spells and combat abilities of the players that are grouped together. If the spells and abilities are used in the correct order indicated by the wheel (and in the time allotted), a special attack is unleashed upon the creatures that the group is facing. The system is similar to Final Fantasy XI\'s skill chain system, but because the wheel is random, it keeps players on their toes more. Additionally, SOE has gone away from the pull one, two, or three mobs to your group, kill them, rest, and do the same thing to the same exact mobs in the same exact spot that is incorporated by WoW. The number of mobs that appear are equitable to the strength of the group, and they don\'t come over one at a time. The mobs are \"linked\". When one of them is attacked, they will all attack. Combat in EQ2 is much more Asheron\'s Call inspired than any other MMORPG to date. The combat wheel in addition to the larger number of mobs that keep the group busy factor gives EverQuest II the edge in the combat department.

XI. Questing
I am not going to speak much on this category. I think both games will have epic style quests in addition to the regular quests, and each game has a substantial number of quests in game (WoW reported 1400, EQ2 reported 1500). As I have yet to level far enough in either game to do any of the truly epic quests, I don\'t feel qualified to make a decision either way on this category yet. I will update this category as I get further along in both games.

XII. Player Versus Player
This is another very difficult category to rate. Initially, this category was all WoW. However, after Blizzard announced that PvP would be consensual on its normal servers, I can\'t in good faith give either game this category. Both games will allow for duels, both games will allow for group duels, and both games allow players to duel for items or money. They both will have arena type settings. WoW will also have what appear to be instanced zones on their normal servers where players can enter and PvP. PvP is not in the current build of WoW, so I can\'t say that what has been reported will be the case. Both games will also feature some sort of PvP special rules set servers. The special rules sets result from both games having two distinct sides, EQ2 having the conflict between good and evil, WoW having the conflict between Alliance and Horde. The key difference here is that Blizzard will have these servers at launch while EQ2 will not have these servers until some undetermined time after launch. In retrospect, I award this category to WoW, because their PvP servers will be available day one of retail.

XIII. Overall Immersiveness
World of Warcraft is a very immersive game. The graphics fit the tone of the game to a \"T\". One of the things that Blizzard did exceptionally well was tie in the lore and the characters from the Warcraft series into World of Warcraft. Players who had played the RTS games would instantly know a number of the major NPCs, and players who are new to Warcraft can find out who they are through the numerous quests that are spread throughout the land. Perhaps one of the most immersive aspects of WoW is the player controlled mounts that can be acquired at level 30. While other games had done mounts before, WoW has added mounts that can fly, and the aerial mounts are one of the shining features of WoW.
While mounts certainly do add some immersion, they do not add the amount of immersion that character voices add. While EverQuest II has gone with the tried and true fantasy setting for their game, they have added one tremendous feature that once a player experiences it, the player will have a difficult time doing without it. That feature is NPC voiceovers. And we aren\'t talking just one NPC. We are talking every single NPC in the entire game. That means when you walk down a street in Qeynos, you can hear vendors shouting wares at you, NPCs that need some sort of quest assistance, and kids running by with their pets. Nothing else screams immersion like being able to see and now hear the game in vivid lifelike realness.
Another major aspect of immersion comes in the form of guilds and player housing. World of Warcraft offers your standard guild setup and that works adequately well for running your guild in game. There is currently no player housing available for either guilds or individuals in World of Warcraft, however it is planned \"sometime after release\". EverQuest II offers two types of guild setups. The first type is called a family. The family has all the functionality of a traditional guild, and it also allows members of the family to have the same last name. The other type of guild in EverQuest II is the \"guild\". Guilds function like families, except that guilds don\'t add a last name to the players who join it, and guilds join up under certain NPC guilds in order to compete in iPvP (indirect player versus player). The higher your guild is ranked within the NPC faction, the better rewards you will receive from the NPC faction. There is also a reward system for the individuals within the guild who contribute the most to the faction\'s success in iPvP. EverQuest II will have an extensive player housing system in place when the game launches. There are two types of housing, individual player dwellings and guild dwellings. The individual player housing in instanced and each house will be fully customizable by the player. There will also be guild houses which will have an exterior. The interiors of these are also customizable (even more so than Star Wars Galaxies).
Though mounts are a great addition to WoW, they simply can\'t compete with NPC voiceovers and a robust housing system. Add in the iPvP system which rewards players and guilds that are taking up the fight for their chosen NPC faction, and overall immersiveness must go EverQuest II\'s favor.

XIV. Conclusion
I rated these two games in the ten categories I believe to be the most important aspects of MMORPG design. The results lean heavily toward EverQuest II\'s favor (six categories won for EQ2, one category win for WoW, and three draws/not enough informations). That said, not all gamers rate all categories equally, and not all gamers will agree with my assessments. The conclusions drawn are my own, and as stated in the first page of this comparison, they come from 20 hours of playtime in each game as well as my knowledge of the MMO industry. With that said, I do believe that WoW will have a higher initial sale through (both games will sell between 250,000 and 400,000 within the first four months). However, I truly believe that SOE\'s commitment to ensuring their game is viable two, three, and four years down the road from now is what will set these games apart when all is said and done. Feel free to email me about this article, I welcome your input.

Very Respectfully,

Mark \"Deathstryker\" Norris
deathstryker@vaultnetwork.com
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只看该作者 沙发  发表于: 2004-08-07
以下为对照的翻译 不是我翻的 不保证完全正确

EverQuest II versus World of Warcraft:
Clash of the Titans
Written by Mark \"Deathstryker\" Norris
无尽的任务2 VS 魔兽世界:
巨人间的对决
作者:Mark “Deathstryker” Norris
翻译:Tief Blau (MoreBlue)

第一章:简介
我的名字是Mark “Deathstryker” Norris,我是IGN Vault Network的一名副编辑。我从1999年微软的AC(阿斯龙的召唤)beta测试的时候开始玩MMORGP。这并不是说我玩MMORGP的历史有多么长(很多玩家从1998年就开始玩UO,而另外一些在很早以前就开始玩MUD了),我的意思是我有足够长的游戏年龄来证实我的观点。1999年后出现的MMORPG游戏我都玩过或者参与过他们的beta测试,这些体验让我有了发表一些经验(无论是对游戏的深度或者是游戏间的比较)的资格。
另外,我是IGN’s Vault Network的一员,IGN’s Vault Network是Internet上最大的MMORPG fans的网站,它由IGN Entertainment运营。Vault Network的BBS是最频繁被使用到的Internet BBS,从这个BBS上,我接受了大量的关于MMORPG设计的不同意见,什么是玩家想要的,什么是游戏内在的缺陷。作为一个IGN Vault Network的副编辑让我能接近很多大的开发小组的开发人员(例如:SOE、Turbine、NCSoft’s myriad teams等等),这让我能得到一些附加的关于MMORPG的个人观点,并给让我更了解开发MMORPG的工作,了解什么是玩家想要但是目前的技术无法实现的,什么是过时的方案。
这个文章是介绍EQ2和WOW的,为什么我要用两个段落来介绍我自己呢?因为我认为,用一种个人的观点来展望和比较这两个不同的游戏会比较好。因为不是随便某一个人都能说出“EQ2比WOW更好”这句话的,说这句话需要有事实来证明。这就是这篇文章要说明的。它是关于这两个游戏的细节与比较的,两个游戏都将是MMORPG系列的庞然大物,由于过于接近的发售日期,他们会很快交锋。过于接近的发售时间会让很多玩家烦恼:“如果我只能玩其中的一个游戏,那么我应该选择哪一个呢?”这篇文章就是用来回答这个问题。

第二章:游戏,开发及发行
WOW是暴雪娱乐开发的,暴雪是维迪旺的下属机构(需要注意:暴雪不像大部分人想象的那样,是一个独立的工作室)。暴雪开发了很多高质量的游戏:比如魔兽争霸系列RTS游戏,星际争霸RTS游戏,还有Diablo系列RPG游戏。但是没有一个自定义的世界(MMORPG通常都会自创一个世界)。暴雪的一个最大的能力是高质量的程序。他们的程序要比其他软件开发部门的好很多,而且暴雪会免费修正bug。暴雪的质量保证体系使用一种小回溯的方法。所以游戏经常跳票直到暴雪确信没有bug。
WOW是暴雪的第一个MMORPG游戏。这个游戏已经开发了3年了,如果没有意外的话将在今年秋季的后期或者冬季的前期发售。这个版本将是世界版本,我们相信大量的收益会来自亚洲市场(特别是韩国市场)。WOW是基于暴雪创造的魔兽世界系列RTS背景的,这个游戏的时间是魔兽争霸3资料片-寒冰王座发生后的第5年开始。
无尽的任务2(以下用EQ2)由SOE开发和发行。在最近的几年里,SOE创造了很多知名游戏,包括最出名的EQ(SOE收购Verant开发工作室后获得的)和星战(由SOE开发,LucasArts发行)。值得注意的是现在SOE正在开发EQ的第8个资料片。
显而易见,SOE在开发MMORPG上有一定的优势。在目前,他开发的EQ在北美市场仍然保有了很大数目的玩家,而星战的玩家数目名列第二。EQ2将在今年秋季末期发售,或者是2004年冬季的前期,和WOW的发售日期差不多。EQ2的故事开始于EQ的500年后;诺拉斯大陆由于毁灭性灾害而与EQ中我们所熟悉的大大不同。

第三章:警告和注意
这两个游戏目前都处于“BETA”测试。“BETA”的意思是游戏并没有完全开发完成,WOW和EQ2的开发小组都习惯在游戏开发末期进行BETA测试。当玩家进入“BETA”世界时,他们仍然能感觉到很多乐趣,但是更多更好的乐趣仍然处于“建设中”。尽管在“BETA”阶段,两个游戏都已经十分闪亮,“BETA”的开发过程可能不会太长。这就是说,很多东西会在BETA中改变,而这些改变会让你发现游戏有了很大的改变。
而且我必须说明的是这篇文章的观点来自我,我个人。我花费了超过20小时分别玩这两个游戏,这些时间足够我比较每个游戏的初始阶段和比较游戏的设计。这些比较不是针对“末期游戏”或者高等级的比较。当然,有两个很重要的考量需要在你选择这两个游戏中的一个时作出,他们是开发人员“防止”所有的高级内容都被BETA玩家了解。这样为了保证BETA玩家不会在正式发售前探索每一个地方和做所有的事情,而且能让开发者去保有一些秘密不被那些网站爱打探的眼睛们发布全部的任务和地图攻略,并且能给那些喜欢“我的第一个种族”的玩家一些东西去探索。
如果你读了上面两个段落并且认为比较会是不完全的,我欢迎你停止阅读下面的部分。我会在游戏正式发售的时候更新这些比较,但是它不会是我帮助那些犹豫不决的玩家如何选择的比较。这个比较是一份指导,如果你愿意,你也能把它看作是一个工具,它不会再任何时候都包含全部的内容。

第四章:游戏比较-基本角色/职业设计
这个部分是把游戏分割成数个部分,每个部分都是MMORPG成功的要素之一。这样能看出哪个部分是随意的,哪个部分被构造成为最重要的部分。

第四章:1。角色选择-种族/种类
WOW将包括8个种族/种类供玩家选择。这些选择将被分为两个不同的“派别”,一边被称为“联盟”而另一边被称为“部落”。联盟由人类,地精(侏儒),矮人和暗夜精灵,而部落的成员是不死亡灵,牛头人,兽人和洞穴巨人(巨魔)。每一个种族都有其初始的出生地点,每个种族都有不同的外观和尺寸。并且,每一个种族都有其天赋能力。例如,人类能获取额外的技能点,矮人有找到宝藏和抗寒的额外能力,牛头人在“平原”上跑得更快。还有,每个种族都有其不同的出生状态,牛头人就有更高的力量但是只有很低的智力,和不死亡灵正好相反。最后,某些职业只能被某些种族的玩家扮演。例如:圣堂武士(Pal)只能由矮人或者人类担任。
EQ2提供了两倍于WOW的种族。16个可以选择的种族出现在EQ2中,他们也分成了两个派别。邪恶种族在独裁的军事统治下的城市自由港出生,而正义种族在富有爱心的和平城市奎诺斯出生。EQ2提供的种族有:野蛮人、暗黑精灵、矮人、博学者、蛙人、地精、半身人、半精灵、高精灵、人类、伊克萨、克兰(猫人)、巨魔、鼠人、洞穴巨人和木精灵。像WOW一样,每个种族都有其不同的外观和尺寸。EQ2的种族每个都有不同的抵抗不同的伤害类型的能力,有一些种族有“加强视力”,这些可以用键盘开关。这些视力包括“红外视力”“紫外视力”和其他的一些种类。每个种族都有其独一无二的初始状态,这影响到了一些职业取向。巨魔有所有种族中最高的力量,但是只有很低的智力。在这个世界里更适合成为一个战士而不是法师。然而,在EQ2种,每个种族都能成为任何职业,所以,如果你想成为一个巨魔法师,那么就去做吧。
在这个领域比较这两个游戏,EQ2明显有更多的种族可以选择。另外一个特点(可以用任何种族扮演任何职业)也会成为EQ2被选的原因。选择对玩家来说是很重要的一点,越多的可供选择的范围,越容易被玩家接受。另外,EQ2拥有独一无二的视觉系统。所以,EQ2赢了这一轮比较。

第四章:2。角色选择-个性化
WOW的每个种族都有5处可自定义的部分(地精女性除外,她们只有4个位置)。这些位置是皮肤颜色、脸部、发型、头发颜色和胡须。WOW拥有14种不同的肤色,不过牛头人和不死亡灵能获得的颜色会稍微少一些(不死亡灵只有一些灰色)。每个种族有大约15种面部可选择。发型有20种。需要注意的是牛头人的发型仅仅是改变头上的角的形状。头发颜色仅仅改变头发颜色。对女性来说,还有露不露的选择,你可以选择露一只耳朵,或者全露,或者全不露。鼻环可能也一样。对男性来说,这个选项对胡须适用,可以选择小胡子、络腮胡、山羊胡须或者没有胡须。对某些职业来说也会有一些整洁的选项,像亡灵就有很多特别的外貌(比如没有下巴),暗夜精灵能改变面部彩绘,洞穴巨人能改变他们的牙齿。
EQ2可能是所有游戏中可自定义部分最多的了(不过可能一些城市英雄的玩家会有不同意见)。我不想一一列举所有的可以自定义的条目。EQ2中,一共有5个主要区域,每个区域又被分为了3至5个可以自定义的条目。下面是各个区域和一些区域中的部分。第一个主要的自定义部分是眼睛。在眼睛这个区域中有3个部分,眼睛在头部的位置,眉毛的位置和颜色,所有的颜色都是可以使用的。下一个是头部区域。头部的第一个选项是耳朵。有耳朵大小、位置。下面是脸颊部分。可以选择丰满/消瘦的脸颊,还有颧骨的高/低。头上第三个部分是下巴。可以选宽或者窄。第四个是嘴唇。有高/低滚动条和肥/瘦滚动条,还有窄/宽滚动条...
显而易见,SOE花费了很多确保每个玩家都有独一无二的造型。独一性是MMORPG开发过程中第二重要的部分。总是让玩家选择,这个观点经常是正确的。当暴雪的角色个性化是在他们想好的几个中选择时,SOE已经跳出了这个圈子。

第四章:3。职业
WOW提供了9个基本职业给玩家选择。分别是:德鲁伊,猎人,魔法师,圣堂武士,祭祀,盗贼,萨满,术士,战士。还有一些是被称为“英雄”的职业,他们可以让玩家更加专精化他们的角色。这些英雄职业在BETA版本中由于等级封顶39而无法选择。英雄职业包括:大魔法师,驯兽大师,狂战士,剑圣,地穴领主,黑暗游侠,死亡骑士,恶魔猎手,恐惧领主,爪之德鲁伊,猛禽德鲁伊,先知,丛林守护者,尸巫,山丘之王,亡灵法师,土坑领主,月之女祭司,莱福枪手,暗影猎手,灵魂行者,牛头人酋长,守望者和巫医。这些使WOW一共拥有33个职业。交易技能可以被每个角色训练,而且没有包括一些附属职业(?)另一个值得注意的是:选择职业能得到一些属性补充。如,选择战士能得到2点额外的力量。

注意:这儿列出的WOW中的英雄职业是没有确认的。他们是在暴雪的魔兽争霸3中的英雄上面建立的,也就是说他们是魔兽争霸3中的。在WOW的最终发行版本中可能不会存在。

EQ2采用了不一样的方法。你的角色只能从4个基本职业开始游戏:法师、斗士、祭祀、侦查兵。从基本职业开始,在10级和20级的时候玩家能自由的选择进阶职业。一共有40种不同的战斗职业。[下面的在论坛有高人解释过了,我就不献丑了]
同样,我认为EQ2更加优秀。更多的战斗职业可以选择,而且有更多的附加的交易技能可以选择使EQ2比WOW稍微好一点。另一个关键是EQ2种你能够做出3次职业选择,而WOW只有2次。选择和职业的独特性也是这个类别的游戏是否能获胜的关键。

第五章:用户界面
开发这需要重视的一个重要的方面是游戏的易用性。 为什么要让游戏的上手那么难?主要的影响是因为用户界面。两个游戏都在用户界面上做出了一些令人赞叹的工作。WOW有一个小地图在屏幕的右上角,它能显示出那些我们已经探索过一次的区域。在地图上,有一个高级聊天选择工具,它能让你选择什么类型的聊天信息应该显示在什么窗口里。在聊天窗口下面有一条经验槽,在经验槽下面的左边是技能按钮,一些多余的按钮在中间(像主菜单、行囊、社会之类的),玩家的背包在右边。这个UI是直观的和容易使用的。
EQ2的UI也差不多,但是在屏幕上依次显示的更少。在顶部是经验槽,组队窗口和一个罗盘。在底部有一个微型的EQ2标记在左边,这个标记包括了所有的UI中的选项(主菜单、社会、聊天选项等)。技能按钮在底部的中部,还有一个附加技能选项在底部右边。值得注意的是EQ2的UI是可以完全被资深玩家修改的。SOE并不会干预玩家改变自己的UI只要不包含有损游戏的平衡的东西。
打平,没哪个游戏获胜。所有的两个UI都是直观的和易用的。我还想说,我相信WOW玩家也会找到改变WOW的UI的方法,然后提供他们的UI给其他的WOW玩家下载。

第六章:教学系统
两个游戏都有教学系统。WOW的教学系统开始于你进入这个游戏的时候。你出生在一个小的区域,然后需要移动到外面去。在那儿你会找到一个头上顶着大大的感叹号的NPC。这个NPC会给你的角色一个送信任务,你的角色会学系移动和在他/她寻找他们下一个要找的角色时使用鼠标锁定。找到那个NPC(头上有任务符号),任务结束,然后NPC会指导你去杀死x个敌人的简短任务。这是战斗指导部分。完成这个任务后,一些其他的NPC会给你提供三种任务——杀死x个mob、杀死x个mob并收集战利品或者送信任务中的一个。所有的任务都易于完成。在你5级的时候你会得到需要离开出生地去主要城市的任务。
EQ2使用一种指导流程的教学系统。玩家角色起始在一首前往Refuge岛的船上。在船上,教学系统会让玩家学习到从移动、改变视角、打开物品栏、如何战斗直至如何买卖物品。EQ2和WOW不同的关键是EQ2会告诉玩家应该按什么按键,如何正确完成目前的任务。在玩家完成这个简短的旅行后,玩家会得到同WOW提供给5级玩家那样的额外任务。EQ2提供了一个附加的小boss在Refuge岛上作为岛上旅行的结束。
看起来在教学系统这个部分EQ2有一定的优势。很多资深MMORPG玩家把教学看作是一个负担,但是对新人来说又是必要的。一个好的第一印象对一个MMORPG来说是极端重要的,虽然两个游戏都有很好的第一印象,但是给新人提供的轻松的教学系统给了EQ2一定的优势。

第七章:控制
控制在两个游戏是差不多的。WASD用来移动,鼠标察看用来观察附近。我个人认为这是MMORPG中最好的设定了,两个游戏都在控制上做了额外的工作。没有哪个游戏更有优势。

第八章:环境
WOW的环境是富有美感的。到处都是紫色的阴影,绿色的苔藓,盛大的红色点缀其间。游戏明确的定位成了一件卡通作品。而EQ2的环境更加的真实。这是两种不同的类别,不同的玩家会有不同的感受。对我来说,进入游戏世界的带入感是很重要的。所以,尽管WOW是一种艺术,但是对我来说带入感不够。比如,不死亡灵的出生地是Deathknell。 当我进入这个区域,狂风怒号,你会期望看到树被吹得东倒西歪,野草乱摆。但是不幸的是,什么都没有变化,树和草还是照旧。这的确很让人转移对MMORPG里面的环境的注意。而另一方面,EQ2在环境中提供了这些精巧的细节。当玩家走如一潭清水中,波纹会随着玩家的脚步回荡。
从精细的角度来看,SOE提供的EQ2达到了这个类别的游戏的巅峰。游戏环境是玩家所看到的,也是MMORPG开发过程中一个很值得注意的地方。

第九章:图像
我不想接触这个部分因为是用卡通比较真实是会比死人的。然而,有一点是要提及的。WOW的系统要求是最近发售的5款MMORPG中最低的。原因很简单,需要的配置越低,可以接受的用户越多。这是短视小组的伟大想法,EQ2和Vanguard: Saga of Heroes决定继续他们的市场直到他们的游戏市场成熟。例如,EQ2的高标准图像是不能在家用电脑上进行的。这是故意的,因为开发小组希望游戏在持续发展的硬件上同样能表现出好效果。
当所有的玩家都分成两拨开始争论是WOW的动画好看还是更多多边形的EQ2好看的时候,我认为这些玩家已经不再关心游戏本身了。玩家讨厌过时的东西。EQ是在其第二个画面引擎上了,尽管画面也还不错,但是还是无法达到现在的MMORPG的水准。EQ2在这个类别获胜是因为他的开发小组深深的认识到MMORPG的玩家需要享受画面,而且如果这个画面在游戏发售一两年后还非常精美,那么就会保持游戏的活力。

第十章:战斗
战斗是MMORPG的最重要的部分了。WOW的战斗非常标准,但是没有什么新意。玩家还是拉出一、两只怪物,然后杀掉,然后休息一下,然后把怒火发泄在下面出现的怪物上面。虽然画面看起来不错,但是没有艺术感,而且除了不断的移动和点击技能,不需要任何技巧。
EQ2有类似的系统,但是与点击技能移动不一样,它引入了一个很重要的特色来吸引你留在电脑前。SOE创造了一个称之为“战斗轮”的系统。战斗轮是一个环形图标,在你攻击怪物是显示在屏幕的右下角。在环中有一个数字的图标,这个数字与你的队伍的魔法和战斗技能相关联。如果魔法和技能在轮中的命令指引下正确的使用(在时间允许下),一个特别的攻击就会释放到团队面对的怪物身上。这个系统和FF XI中的技能链系统有些类似,但是因为轮子是随机的,所以会让玩家更加注意自己的手指。另外,SOE从一次拉出一、两只怪物,杀掉,休息,然后不停的作同一件事情的WOW还在使用的循环中跳了出来。接近队伍能力的数量的怪物会出现,而且他们不会一个一个的出来。怪物都是有联系的。当一个怪物受到攻击,他们全部会开始攻击。EQ2从AC中获得了比其他MMORPG中更多的战斗方面的灵感。战斗轮和更多的怪物会让队伍保持繁忙这点让EQ2在这个方面胜出。

第十一章:任务
我不想再这个方面多说。我认为两个游戏在普通任务外都会有史诗任务,两个游戏都有很多任务存在(WOW有1400个,EQ2有1500个)。因为我在两个游戏都没有足够的等级去做一些真正的史诗任务,我没有足够的资格去说这个部分。我会在我花费一些时间在两个游戏后的未来更新这一部分。

第十二章:玩家对玩家(PvP)
这又是一个很难评判的部分。最开始,这个类别没有WOW。后来,暴雪申明在普通服务器可以进行PvP,我不能作出正确的评价。两个游戏都允许决斗,两个游戏都允许团队决斗,两个游戏都允许玩家为了物品和金钱决斗。它们都有竞技场。WOW也许会在其普通服务器上出现PvP副本区域,玩家可以进入进行PvP。目前WOW的PvP还没有固定下来,所以我在这个案例上作出分析。在建立服务器后,两个游戏都将有某种形式的特殊的PvP规则。这些规则都建立在两个游戏分为两个不同的派别上,EQ2有正义和邪恶之分,而WOW是联盟和部落的区别。它们区别的关键是暴雪有阵营PvP服务器而在EQ2的服务器建立前并没有这个打算。我认为这个部分的胜利是WOW,因为暴雪已经计划在正式发售时建立PvP服务器。

第十三章:总体的游戏乐趣
WOW是一个非常吸引人的游戏。画面符合游戏的气氛(?)。暴雪做的很好的一件事情就是把魔兽争霸的故事和WOW的故事紧密结合在一起了。那些玩RTS的玩家可以立即了解很多NPC,而那些对魔兽争霸不太了解的玩家也能通过大陆上大量的任务去找到他们之间的联系。最吸引人的地方是玩家在30级的时候能够获得坐骑。当其他游戏也做了坐骑系统后,WOW又增加了飞行坐骑,而这大量的坐骑会成为WOW的一个亮点。
虽然坐骑能增加游戏乐趣,但是不会增加玩家的总体乐趣。EQ2则有更加令人兴奋的设定,那就是全程的NPC配音。我们不但能和一个NPC对话,还能和整个游戏中的所有的NPC对话。这意味着当你在奎诺斯的街道漫步时,你能听到各式各样的叫卖声、那些需要帮助的NPC的求助声和孩子和宠物戏耍时的声音。没有什么能和这一样让游戏变得如此真实和生动了。
另外一个乐趣是公会和住宅。WOW提供了一个标准的公会系统,你能在游戏中建立和运营你的公会。目前WOW不提供住宅系统,这个系统将在“发售后”开始计划。EQ2即提供了两种公会系统。第一种叫“家庭”。家庭有和传统的公会一样的功能,而且可以让家庭成员拥有同样的姓。另外一种是“公会”。公会和家庭的功能差不多,但是公会不会给成员添加同样的姓,而且公会可以加入某些NPC的组织来实现iPvP(间接的PvP)。公会和NPC的关系越好,就能从这个NPC阵营获得更好的回报。对公会的每一个个人来说,在间接PvP中作出的贡献越大,获得的回报也越多。EQ2在游戏发售时也将有一个大的玩家住宅系统。有两种住宅,玩家住宅和公会建筑。玩家住宅是一个可以完全由玩家定义的实体。公会建筑在外观有一些区别。房间的内部同样是可以自定义的(比星战•银河系更多)
尽管坐骑是WOW的一个很优秀的特色,但是也无法和NPC语音系统和住宅系统媲美。而间接PvP系统的奖励能使玩家为了他们所选择的NPC阵营而战斗,所以,总而言之,EQ2的游戏乐趣更大一些。

第十四章:总结
我把两个游戏分为10个我认为是MMORPG的比较重要的领域进行比较。结果是EQ2更加的好(6个方面获胜,3个领域打平/没有足够的资料,1个部分落后)。当然,不是所有的玩家都认为每个方面都一样重要,也不是所有的玩家都认同我的评估。所以总结是我的个人观点,这点我在第一章说的很清楚了。这些观点来自于一个分别花费了20个小时在两个游戏上的,对MMORPG有一定的了解的我。在这个观点的基础上,我认为WOW在最初的的销售会更好(在前4个月,我认为两个游戏都会售出250000份到400000份)。然而,我还是认为SOE的后期服务能使游戏在第二年、第三年到第四年都能沿着现在打下良好基础健康前进。请多多给我来信,我欢迎你的意见。

非常感谢
Mark \"Deathstryker\" Norris
deathstryker@vaultnetwork.com
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只看该作者 板凳  发表于: 2004-08-07
SB和EQ在大陆的商业成绩恐怕吓坏不少代理商了
虽然EQ在欧美仍有数十万(北美42万?这个数字不确定)注册用户(他们采用信用卡支付)
但目前在大陆上线的最高峰时期已经在1500以下

EQ2能否进大陆还不知道 如果不能保证和大陆同期(加上汉化也不超过两三个月的延迟)
那么即使进来了恐怕也很难讨好 因为这个游戏的探索性将近乎完全丧失
有消息说EQ2将发行双DVD游戏客户端
完全安装12G以上.......

WOW已经被九城获得了代理权
虽然九城的口碑不很好(不久前的九城工作人员殴打玩家的事情闹得很难堪)
但是不管怎样看起来还是WOW和我们近一点

hoho ~~~ 顺便帖几张图片 激动人心的大作啊

这是EQ2


矮人战士和骷髅的战斗 请大家注意光影效果、骷髅上的凹凸和旁边颤动的水纹

这是多人实际战斗的瞬间 很难找出第二个更真实的战斗场面吧

鼠人战士听起来是不是很有趣 当这个世界还有猫人、蜥蜴人、巨魔和精灵的时候这也并不奇怪

这一张主要看墙壁、路面上的花纹和它们的边缘图形处理 对一个网游来说这是极至了

瀑布和女矮人? EQ中的水波纹是一直变化的 而且当你涉水的时候也会随之变化

屠龙的勇士?据我所知还有更大几倍的怪物

不知道是什么魔法 这个半精灵穿得很少 ^^

EQ2的画面尽量靠近了真实 强调了细节的处理
虽然这能让它在今后相当长的一段时间内在画面上仍然不落后于别的游戏
但这对机器的配置有着一个极高的要求
目前的EQ2即使在目前的主流高端家用机配置上是根本无法运行的
也许是和SOE的市场策略有关 这一款游戏是超前于时代的的作品
但是这多少也说明了SOE对自己作品的信心
而且他们有着EQ这一款游戏的成功尝试 在测试和预订期间
这一作品受到了极大的市场关注


这是WOW

图上的兔子和猫是宠物 纯粹娱乐用途 猎人甚至可以让他的宠物互相打招呼
除了暴雪还没见过 谁有这种奇怪而有趣的念头


骑在狮鹫上或者是御风者飞越高山和峡谷 远远的城堡......单是这一条就会吸引来不少人吧


黄昏的海港 深夜的森林峡谷 在这个世界里一样有白天和黑夜 黎明和傍晚

地精粉碎机 出自天生爱动手却天分不高的地精吧

WOW里还有很多有趣的东西 甚至在某些场景你会感觉很熟悉
因为那里或许就会是某个美国大片的场景模仿秀
你也非常有可能在游戏里发现虫族和神族的痕迹
而且有一些非常奇怪的东西 比如藏在鞋子里的刀、橡皮鸭子也许还有穿过的袜子......
但暴雪承诺没有任何一件物品是没有用处的......
这是第一款暴雪的网游作品 目前看来WOW并不会打破暴雪只出精品的惯例
惟一的希望是不会有太多太长的跳票
虽然其中的很多规则和设计都抄袭了其他的网游 甚至沿袭了很多EQ的元素
但固执的玩家并不在乎这些 只要游戏精彩没谁能说”不“


实在很难说WOW和EQ2谁更好一点...... 等吧
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只看该作者 地板  发表于: 2004-08-07
个人观点:一个游戏制作的重点应该在娱乐性,而非画面。韩国游戏的画面就很NB,而且暴雪的东西嘛...黑么黑么。明显wish wow....
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只看该作者 粪坑  发表于: 2004-08-07
风格不同,不好比较~
依偶所见,WOW Win~
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只看该作者 粪坑边缘  发表于: 2004-08-07
em08 em08

文章里比较的重点更本就是有问题。
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只看该作者 前排围观  发表于: 2004-08-07
eq2还早 等我有钱买好机器前 我先玩wow。。。
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只看该作者 7 发表于: 2004-08-07
EQ2最高
WOW次之
PS第三
其他无视
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只看该作者 8 发表于: 2004-08-08
[quote]EQ2最高
WOW次之
PS第三
其他无视[/quote]
DD7难得有如此正确得领悟,赞一个。
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只看该作者 9 发表于: 2004-08-08
我喜欢EQ2啊!!!
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只看该作者 10 发表于: 2004-08-08
WOW无非是又一个集邮俱乐部而已, EQ2肯定兴奋点多么~~~

不过呢, 偶还是端起偶的RL, Kill\'em All!!

网游就是要玩轻松愉快YY挂机花人妖, 否则...

Uber? 加入个战队端起RL去Uber吧!

请留下我们在MMORPG中轻松愉快YY挂机花人妖~~~
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