比较疑惑双持武器主副手的摆放,查找到了如下资料.
1 - The delays are seperate for each weapon: putting a faster weapon into your mainhand will NOT cause your offhand to swing more often.
2 - For each 10 delay, unhasted, it takes 1 second to swing. A 25 delay weapon, unhasted, will take 2.5 seconds between attacks.
3 - If your offhand has a delay of 30, every 3 seconds it does a check against your dual wield skill. If you meet the skill check, you will attack with your offhand. It will then do a check against your double attack skill, etc.
4 - Rule of thumb is to put that faster weapon in your primary hand, but only if the two weapons are similar in their ratios. If you have one weapon that is significanlty better than the other, but slower, it may still be better to put in your mainhand.
5 - At level 65 with max dex (305), the average ppm (proc per minute) is 2ppm mainhand, 1ppm offhand. This can be altered by AA's such as Weapon Affinity and some rare weapons have an innate change to their proc rates. But for most weapons it's the same."
1.主副手的武器延迟是
分开计算的,不会相互影响
2.武器的延迟是10的话.就是1秒钟挥动一次,以此类推.
3.如果副手延迟是30,那么每3秒系统会先对你的双手攻击技能做个检测,如果通过了,那么就会发动副手攻击.再对双重攻击技能进行roll点判定,判定通过发动双重攻击.
4.根据经验来说,将
主手武器加权值 MHWR比率高的武器放在主手,下面会提到这个数值的计算方法,仅且仅当两个武器MHWR相当的时候,选择将速度比较快的武器放主手其他情况下主手一律优先MHWR高的.
5.在65级属性cap aa点满情况下,假设主副手武器均有自带特效(proc),那么拥有305灵巧的你,主手发动频率为2次/分钟.副手为1次/分钟,此频率可以通过Weapon Affinity AA来增强(某些稀有武器自带proc发动率的除外).
另外.
1. 副手是不会计算武器攻击奖励数值的,只有当你修了Sinister Strikes(God版本)这个aa后才会根据aa的等级而计算奖励值..
2.1点元素伤害略微等于0.5 普通武器伤害提升.1 腐败伤害(corruption)=1点普通武器伤害,这是因为某个soe的开发人员提到过 ,元素伤害会因怪的抗性会变化,但是就corruption 伤害本身来说,怪的抵抗跟玩家基本是一致的(也就是说跟我们一样脆皮~~).
3.判定一把武器的好坏并不是简单的将攻击/延迟来评价,MHWR (Main hand Weighted Ratio)主手武器加权值是一个大家都比较认可的公式.计算公式为 ((武器伤害*修正值)+ 奖励攻击值)/延迟 -------其中的修正值是隐藏的,只能靠通过测试dps的软件计算出来,一般来说 .mnk是6..5-7左右 ,而贼是6.0 ,其他职业会更低.
希望有点帮助吧?也许吧? 真的?
另外求GM出来验证公式正确性,毕竟eqemu版和官方的差距还是有的.
[ 此帖被暴走小强在2010-10-01 15:46重新编辑 ]