Barbarian
Size: Large
Vision: Normal (poor night vision)
Starting City: Halas
Experience Modifier: -5%
Classes: Beastlord, Berzerker, Rogue, Shaman, Warrior
Racial Abilities: Slam
Dark Elf (Tier'dal)
Size: Small
Vision: Ultravision (excellent night vision)
Starting City: Neriak
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: Hide
Dwarf
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Kaladim
Experience Modifier: 0%
Classes: Berzerker, Cleric, Paladin, Rogue, Warrior
Racial Abilities: None (Dwarves' starting bonus in Sense Heading was recently made irrelevant by the change in the game code that gave all characters 200 skill in Sense Heading.)
Erudite
Size: Medium
Vision: Normal (poor night vision)
Starting City: Erudin, Paineel
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadowknight, Warrior, Wizard
Racial Abilities: None
Froglok
Size: Tiny
Vision: Ultravision (excellent night vision)
Starting City: Grobb/Gukta
Experience Modifier: 0%
Classes: Cleric, Paladin, Shaman, Warrior, Wizard
Racial Abilities: Swimming skill starts at 125
Gnome
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Ak'anon
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: Tinkering skill starts at 50.
Half-elf
Size: Medium
Vision: Infravision (good night vision)
Starting City: Qeynos, Freeport, Kelethin, Felwithe
Experience Modifier: 0%
Classes: Bard, Druid, Paladin, Ranger, Rogue, Warrior
Racial Abilities: None
Halfling
Size: Tiny
Vision: Infravision (good night vision)
Starting City: Rivervale
Experience Modifier: +5%
Classes: Cleric, Druid, Paladin, Ranger, Rogue, Warrior
Racial Abilities: Sneak
High Elf (Koada'dal)
Size: Medium
Vision: Infravision (good night vision)
Starting City: Felwithe
Experience Modifier: 0%
Classes: Cleric, Enchanter, Magician, Paladin, Wizard
Racial Abilities: None
Humans
Size: Medium
Vision: Normal (poor night vision)
Starting City: Qeynos, Freeport
Experience Modifier: 0%
Classes: Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadowknight, Warrior, Wizard
Racial Abilities: None
Iksar
Size: Medium
Vision: Infravision (good night vision)
Starting City: Cabilis
Experience Modifier: -20%
Classes: Beastlord, Necromancer, Shadowknight, Shaman, Warrior
Racial Abilities: Forage skill starts at 50, Swimming skill starts at 100, Iksar have a natural bonus to AC, which grows as they level.
Racial Penalties: Iksar cannot wear plate armor.
Ogre
Size: Large
Vision: Infravision (good night vision)
Starting City: Oggok
Experience Modifier: -15%
Classes: Beastlord, Berzerker, Shadowknight, Shaman, Warrior
Racial Abilities: Slam
Racial Bonuses: All Ogres are unstunnable when attacked from the front.
Troll
Size: Large
Vision: Infravision (good night vision)
Starting City: Neriak
Experience Modifier: -20%
Classes: Beastlord, Berzerker, Shadowknight, Shaman, Warrior
Racial Abilities: Slam
Racial Bonuses: Trolls have an innate ability to regenerate
Vah Shir
Size: Large
Vision: Infravision (good night vision)
Starting City: Shar Val
Experience Modifier: -5%
Classes: Bard, Beastlord, Berzerker, Rogue, Shaman, Warrior
Racial Abilities: Safe Fall skill starts at 100
Racial Penalties: Vah Shir consume food twice as quickly as any other race.
Wood Elf (Fier'dal)
Size: Small
Vision: Infravision (good night vision)
Starting City: Kelethin
Experience Modifier: 0%
Classes: Bard, Druid, Ranger, Rogue, Warrior
Racial Abilities: Hide, Forage skill starts at 50